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战舰世界开发情报Q&A 161024

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明智光纲 发表于 2016-10-26 09:49:33
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原帖转自战舰世界吧 作者Lt_Apollo


Q: In theRussian branch we have the St Andrew flag, as well as several versions ofSoviet navy flags, whereas the Imperial Japanese Navy sails under the merchantflag and the WWI Germans use a proxy flag of the Kriegsmarine. Do you plan thechange the flags in the future?
A: We will notadd the Rising Sun, Kriegsmarine, Reichsmarine, and the flag of the ImperialGerman Navy to the client, but you can install them using a mod. Those Japaneseand German flags that we can put in the client are already in it.
Q:毛子线有圣安德鲁旗还有一些苏联海军的旗子.然而日本帝国海军还在用商船旗.德二的海军用的也是个近似的德三海军旗.有计划在未来换换旗么?
A:旭日旗,德三海军旗,魏玛海军旗还有什么德二海军旗都别想了.不过MOD的力量是伟大的嘛.自行解决就好了.


Q: I would liketo consume the premium time only when I am actually logged-in.
A: We have not considered such an option. You also do not pay for internetconnection on a per session basis. You could substitute premium time withsignals each battle. One reason for introducing signals was to give casualplayers an option comparable to premium time.
Q:我希望有那种上线才消耗高账,不上就不算数的那种机制(WOT就问过无数遍的问题.....您老在做梦)
A:恩,您老还真是在做梦.你买宽带的时候有这种政策么?你可以用信号旗当高账使嘛. 挂上银币旗经验旗不就等于一个高涨了嘛~对不对?


Q: I would liketo see two new ports, a working dry dock and a battle scene with ship inaction.
A: This would be nice indeed. However, in the first case we would need to modelthe hull and dock animations. A battle scene is full with animations andspecial effects. Both would take considerable time to implement, and areunlikely to appear since we are already working on new ports.
Q:我想要新港口, 比如说这个干船坞或者战斗场景.
A:好想法啊.然而前者我们需要加入船体和港口的动画. 战斗场景呢则是成堆的动画和特效....你们小霸王要不要了? 另外这都要时间呐.况且我们正在搞新港口目前这事没大有戏.


Q: Since my 15point captain already has all the skills he needs, I would like the option ofspending all further points on improving the characteristic of the ship ratherthan the captain, for example +5 percent to speed, etc.
A: Your suggestion may sound good, but consider that someone would spend 17 to19 points on making a Khabarovsk even quicker. In order not to have a battle ofspeedboats, we would need to ether make the increment per point small, or limitthe number of points that you can spend. But the resulting system would not bevery different from the current system based on the captain skill. There issufficient variation in the current skill system to use all skill points.
Q:目前15点的舰长已经满足所有需求了.另外我想把多余的技能点去加强舰船的属性比如+5%速度什么的
A:你的建议听起来不错啊(一股浓浓的韩式网游的味道).然而你想想那些有17-19级舰长的秃子开起哈巴罗夫斯克来岂不是要上天了.为了不成为快艇世界,我们要把每个技能点带来的影响降低或者直接限制可用的技能.不过未来的系统可能不会和现在有太大变化.目前的技能系统对于技能的多样性还是太有限.


Q: I amfrequently reported after reentering the game following disconnect. Can youtake into account when disconnects happen without the player’s fault?
A: We can assure that you will not be sanctioned for occasional disconnects.The karma lost can be restored by a few good games. In case of frequentdisconnects, you should contact your internet provided and solve the issue. Wedo not plan to change the karma system to account for disconnects that were notcaused by the game client or server.
Q:我经常在掉线以后再进游戏就吃举报.你能把那种自然灾害纳入考虑么?
A:我相信你不会因为偶尔掉线就被惩罚滴.业力值神马的都是浮云,好好玩机场人家给你点几个赞就回来了.如果你老掉线,那你就去找mail.ru客服.你掉线了被举报不关我们的事.业力值系统我们是不会改的.


Q: Why not letsister-ships of the existing ships enter the client, and let the player namethem from a list of historic names?
A: Ship names can be changed with a mod. Any other differences would amount tointroducing a new ship to the client. We prefer to award them on specialoccasions.
Q:干嘛不把姊妹舰弄出来让玩家自行选用历史上的名字
A:用mod去解决船名问题.其他不一样的呢我们会直接在客户端里加新船.我们更希望当做特别活动奖励船.




Q: Do you plan addinga temporary heel or list doe to hull damage, or a reduction of gunfire accuracydue to damage to fire control?
A: Imagine after a ship having received a torpedo hit early in battle, heelingso strongly that it cannot fire its guns, and locked in circulation. There islittle pleasing in such a scenario, and may lead to players quitting the battlebefore completely losing the ship. On the other hand, introducing such adetailed system for the ship that have a repair party would not be fair tothem. Let us not forget that it is a game, which should not offer a dullexperience.
Q:有计划加入侧倾或者前后倾么?或者损坏的火控系统降低精度什么的?
A:想想你刚开场就吃了发鱼雷.然后船就这么侧倾19度,然后炮打不着了.方向也锁住了.这不好玩吧, 或者有的人直接双手离开键盘不玩了.另一方面这么细节的系统让有大保健的船可以注水平衡这就不公平了吧.这只是个游戏,不能太较真(你们2002年的太平洋风暴那些进水侧倾做那套细节多好)


Q: Do you planto flip the day depending on local time, rather than a single time for allservers? This would be more convenient for doing daily x1.5 (Note: Russian hasmany time zones. Hence the question).
A: Yes, this would be more convenient for doing the daily x1.5, but lessconvenient for introducing special events. This is a purely technical issue,but we plan to add a timer that shows when the x1.5 expires.
Q:你们会根据时区来划分游戏时间么而不是一个统一标准时间,这做首胜方便多了(PS:俄国有好几个时区,反正天朝走哪都是北京时间)
A:做首胜倒是方便,出活动就麻烦了(开活动改个时区早点开,活动快结束了改个时区又拖了3个小时-_-||)这纯粹是技术问题,不过我们会推出个计时器什么时候首胜结束.


Q: Do you plansplitting the cruisers into several branches?
A: Not at the moment, since we do not see the necessity of doing so from a gameplay viewpoint. To establish a separate class you would need much more thanjust a difference in the main caliber. The RN cruisers are the first fullbranch of light cruisers.
Q:会开巡洋舰分线吗?
A:目前不会.目前游戏角度没这必要.区分新级别不仅仅是口径问题. 英巡是首个全轻巡的线




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