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战舰世界开发情报Q&A161030

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明智光纲 发表于 2016-11-2 09:38:21
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原帖转自战舰世界吧 作者列夫克拉夫琴科



Why have you made the first line of one of the most important, effective and anticipated navies in the world into a gimmicky, ineffective and difficult to play group of vessels, with the lower tier (2-6) ships especially being downright awful, and completely outclassed by same or even lower tier ships of other nations? Do you plan to do anything to correct this?
Q:为什么你们把曾经叱咤风云的某国海军的第一条线做的这么儿戏,低级船(2-6)要么太鶸要么太强,你们会修复这个吗?【恕我直言,要么太弱要么太强,这都不满意。你想怎么样?都改成一样吃翔吗?真难伺候】
Furthermore, how can you justify making a premium ship, Belfast, clearly so much superior to her tech tree counterparts? Finally, why do the Russian cruiser guns of the same 152mm calibre so vastly outperform those you have given the British, especially in terms of shell travel time? (not even to mention the fire chance they can use)
除此之外,你们准备怎么处理贝爷这个船,很明显她比同级银币船强多了。最后,为什么毛巡的152mm炮比英巡做的还要好,尤其是弹道方面。(我甚至还没说到点火率这茬事)
Thank you.
A:
They may be difficult to play, but with all respect to your game experience, I cannot agree with “ineffective” or “awful”. For now they look quite good. Probably RN battleships would make more easy-to-play line, but we wanted to refresh cruiser class and at the same time, cruisers are less expensive in terms of production (I mean both development and IRL reference available) – we would not be able to introduce RN BBs that soon, for example. However, other RN lines are being developed gradually, so they are coming, too.
她们确实比较难上手,但是出于对你游戏体验的考虑,我并不觉得她们很“低效”或者“糟糕”。目前来看她们还是很不错的。英战大概会更容易上手,但是我们想要更新巡洋舰的地位,同时开发购买巡洋所需要的花费较少。我们现在不能公开英战的信息,但是其他RN线正在逐步开发,所以她们coming soooooooooooooooooooon.

As I said above, we’re planning to do exactly what we do with other lines – to monitor their performance closely and tweak the ships that turn out to be too weak (or nerf the ships that turn out to be OP). Right now, there is no such indication.
就像我之前说的,我们会密切关注她们的表现,并且如果太鶸我们会加强,如果太强我们会削弱。就目前来看,她们还没有显露出要加强或者削弱的表现。
Belfast has no torpedoes and no heal. But she has HE shells. Thus, she offers more habitual cruiser experience, which is not bad.
贝爷没有鱼雷没有大保健,但是她有HE啊,因此,她能够提供给你们更习惯的巡洋玩法,这并不差。
In terms of shell travel time Russian cruiser guns preformed better IRL, according to our sources. If that would have negative effect on game balance, we would give up historical accuracy (gameplay is more important, for sure). But this is not the case.
通过我们的数据来看,毛巡的弹道确实比较好。如果这会影响到游戏平衡的话,我们会放弃历史精度的(游戏性更为重要),但是事实并非如此。
You are welcome, and I really hope you will have positive experience with the line when you get accustomed to it.
最后,我希望你能够适应英巡并且有一个积极的游戏体验。


Question 1: A hidden stat that is found on roughly 75% of all the ships currently available in the game is the chance of causing flooding on a successful torpedo impact. For some ships flooding is seen as an added bonus to the damage done (think RU cruisers who will only really use torpedoes in an emergency situation), while for others the flooding caused contributes a significant portion of the average damage done during battle (some destroyers, all carriers). Is there maybe a consideration to show the chance of causing flooding on torpedo hit in the client, similarly to the way the fire chance is currently displayed for the HE ammunition for all surface-combat ships (except the RN CLs)?
Q:我们发现了一个隐藏的数字就是鱼雷命中之后大概有75%的概率造成进水。然而有些船基本上不靠这个buff活(比如毛巡,那个鱼雷……),同时又有许多船纯粹就是靠金水活的(比如某些驱逐,所有CV)【美航:EXM??】。有没有可能把进水率放到客户端里然后大家都能看到,就像点火率那个一样(RN除外)
Thanks for the time and effort you put into answering these questions.

Thank you for minding the rules. Very nice of you.

It’s not like we are hiding this stat. Problem is, we don’t want to add information which is not usable to general audience. As you know, anti-torpedo protection can reduce flooding chance greatly (if torpedo hits it). So having “100% flooding chance” in port will not necessarily mean 100% chance in battle. I think even with fire chance, the situation is not perfect, as each ships has fire protection value, which multiplies with fire protection bonuses (from modernizations and skills). And this value then multiplies with shell fire chance each time it hits the ship. I believe we have to find smart way of showing such aspects in client first. Otherwise, we will cause confusion for people who just played by instinct and were fine with it.
A:然而这并不是我们想藏起来魔法数字。问题是,我们并不想给大多数玩家添加一些没有用的信息在里面。如你所知,防雷带能够很大程度上减少进水率(前提是鱼雷能命中),所以港口中写出“100%进水率”并不代表实战中能够达到这个程度。我甚至认为点火率这个数据也不太合理,因为每个船都有其自己的防火保护数值,这些数值来自于近代化改修以及舰长技能。并且每次炮弹命中时,这个数值与炮弹的点火率相乘……我觉得我们已经找到了一个合适的方法把这些数值显示在客户端中,否则我们会让萌新一脸懵逼的。


“Her main problem is the same as Furutaka – she is the first 203 mm gun cruiser in line.”
Q:“她主要的问题和古鹰一样——她是该条线第一个拥有203mm主炮的巡洋舰”
I respectfully and vehemently disagree. It’s not the guns or the playstyle but the utterly ridiculous detection range. She’ll always be the first spotted and therefore the first fired upon. In addition, she’ll continue to be spotted as her allies cease firing and become undetected. This means she’ll face the anger of every ship in sight far longer than the rest of her team.
我坚决不同意,脆脆坑不是因为主炮或者玩法,而是那个坑!爹!的!隐!蔽!这玩意还没开炮就被亮,绝对的炮弹吸铁石,团队的保护神。【只要998,团队保护伞带回家】
For a ship as fragile as the Pensacola, this is unacceptable. Why is it that you can buff the detection range of British cruisers for the exact same reasons you ignore in the Pensacola? When British cruisers had massive detection ranges they were reportedly getting swatted left, right and center, because their citadels were so weakly protected. Why is the Pensacola not given the same regard and consideration?https://na.warships.today/vehicle/4282300400/Pensacola Apparently, it’s doing so poorly it isn’t even on the first page of stats . . .
对于脆脆这么脆的船,还这么渣的隐蔽,这简直没法玩了。为什么你们能够因为同样的原因buff英巡的隐蔽却忘了脆脆这个船呢?你看啊,英巡渣隐蔽,纸糊的装甲区,为什么同样的问题出现在脆脆身上你们却视而不见呢?
I got your point. I will see what we can do, but I doubt we will be able to change anything before 2017. P.S. English is not my native language, but I doubt you can disagree both respectfully and vehemently. But I may be mistaken, of course
A:我明白了,我会找时间看看我们能做什么,但是我怀疑明年之前能不能做出来啊?


For me and I can imagine a few other players, the RN cruiser grind is utter hell at the moment. Tier’s III, IV and V are basically all obsolete compared to their counterparts.
对于我个人而言,当然我估计其他玩家也有这个问题。英巡线简直太TM吃shi了。3-5级比起同级其他线全是坑。
For example, Leander (Tier VI) is the contemporary of all other Tier V ships such as Kirov, Konigsberg and Furutaka. Only Omaha, a ship left behind by the meta is comparable and even she has a much better armament than Emerald with it’s laughable single mounts strewn around the ship.
举个栗子:利安德(6级)同其他的5级巡洋是同时代的,比如基佬夫、坑尼斯堡还有扶他。只有奥马哈可以和同级英巡谈笑风生一下。然而奥马哈比翡翠有着更好的武装,而翡翠只有一堆单装炮绕着整个船分布。
My question is, could Leander be bumped down into Tier V, Emerald removed entirely and something like the Dido class cruiser take Leander’s place at Tier VI?
我的问题是:能不能把利安德丢到5级,翡翠删掉,并且把Dido级巡洋舰扔到6级?
No, she could not, and will not be moved. There is no solid arguments for such change currently.
A:不,不会改变,也不会移除。没有改的理由啊亲。
Dido class may have some appearance in World of Warships later, though.
Dido级的话可能在后续会出现的。


As always thank you for answering! My question is: Now Moskva has the largest caliber(220mm) in ‘world of cruisers’, Can we see bigger main gun in future?(Like Deutschland’s 11″ guns or 10″ guns of Ansaldo large cruiser design for Soviet navy)

Is it under NDA?
谢谢你们的回答!我的问题是:现在莫斯科有着游戏里巡洋中口径最大的220炮,未来的话我们有可能见到有更大管子的巡洋舰么?(比如上283炮的德意志级和安萨尔多给毛子设计的上250炮的大巡)。顺便问问,这不算违反NDA吧?


You are welcome!

Yes, we can, and most likely, we will. It is under NDA, so don’t tell anyone;)
乐于回答你们的问题!
会有的,所以各位等着我们的圣彼得堡造船厂开工吧。这个还是属于NDA的范畴的,所以别告诉其他人哦(毛子卖萌)。


at the moment torpedoes are kind of in a bad spot and it seems to happen often that even something like a BB is capable of completely avoiding torpedoes after it spots them (with no previous indication there where fishes in the water) this is due to the incredibly large detection range on esp japanese destroyers, are there any chance we might get a commander skill or module that decreases the range at which torpedoes are spotted to make torpedoes a bit more likely to hit? (and kind of as a counter to the vigilance and other torp detection bonuses).
现在看起来游戏里的鱼雷处在一个玩尼玛的状态,而且经常出现这种事情:一个战列爸爸,没有飞机啊自家驱逐舰什么的提前发现奔着丫去的铁棍,自己点亮,自己摇摆,然后塔码的全躲掉了!这都是因为现在鱼雷的发现距离难以置信的长(尤其是日本货!)!有没有可能搞个船长技能或者插槽配件能够减少鱼雷发现距离的?这样能够稍微提高些鱼雷的命中率,也算是对目标要么闪避专精要么点了鱼雷侦测的补偿?


There is very little, almost zero chance. Talking about IJN destroyers and especially Shimakaze, I don’t recommend using long lance torpedoes, as they are too specific after the nerf. And other available models are more then viable and efficient.

目前看起来没啥指望,或者说可能性大概就是零吧。谈到日本驱逐舰,尤其是岛风的时候,我是不建议你们使用长程铁棍的,因为在被砍了以后它们在水里太显眼了。相对来说你用别的鱼雷也许更能行之有效的打出伤害。

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