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战舰世界开发情报Q&A161028

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明智光纲 发表于 2016-11-2 09:23:40
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原帖转自战舰世界吧


Q1: Why RN so late?

為什麼現在才有皇家海軍?
A1: Cost and ease of development (easier access to blueprints and easier balance). USN and IJN also seemed natural fit for first two factions.
因為成本和容易度(獲得和捏造圖紙的難度以及更好平衡什麼的)導致美系和日系成為最先出的。


Q2: RN CA subline branch? Why choose CL?
英國重巡線??為啥是輕巡?
A2: Yes/probably. Chose CL due to prevalence in CL designs in RN (enough for two trees) and RN paper CA designs would look out of place due to late 20s origin of design studies in addition to weird progression of 30s IRL treaty cruisers -> mid 20s design study paper ship.
會有的,選輕巡是因為大英腐國造了很多很多輕巡外加英國重巡圖紙都很過時啥的


Q3: What were you not happy about RN CL ver 1?
你對現在的英巡有啥不滿的?
A3: Many things. If only one problem, would’ve not delayed it for so long. (1) They were difficult to play, this is still the case. (2) They were unfun to play against mostly HE/Smoke combo
太多了,如果就一個問題那就不會跳票這麼久了。像他們太難玩啊,以前的拉煙點火洗洗洗很無聊啊。


Q4: Why play them?
為啥要有他們?
A4: Because they’re the RN, also if you like DD playstyle. Good rudder shift, acceleration (Minotaur accelerates in a hard rudder turn), and consumables make for interesting gameplay and teamplay (ties in with new spotting damage rewards and etc.). Semi-Armor piercing shells fits with enhanced AP shell given in game. Good torpedoes match IRL.
因為他們是皇家海軍啊,如果你喜歡驅逐艦的玩法,他們的加速機動和消耗品都很棒,魔法AP超級棒什麼的。


Q5: No HE? What makes SAP good against armor?
沒HE?那麼半穿甲彈有啥優勢?
A5: Good pen abilities, and good arcs at close range (I think they’re implying that with the consumables fit, you can be fairly aggressive to close to said 8-9km ranges. The shells also have very good normalization and dual settings (on their fuses) help against different targets. Short fuse makes SAP work like HE against DD, on more heavily armored targets, the detonating threshold is similar to normal AP shells so citadels will be possible. Very heavily armored targets….shoot bow, stern, and superstructures. Very good plunging fire against CAs.
良好的擊穿性能,非常好的近距離彈道,轉正什麼的也很棒,打驅逐艦效果和HE一樣,打脆皮巡洋也能花式核心區,洗BB上層啊,船頭船尾啊也能有好多傷害。


Q6: Consumable fit? Comments?
什麼消耗品選擇最好?
A6: Driving idea behind the choice of consumable choice is teamplay. I think they shout out to Flamu’s Belfast video as THE closest to their vision of how these ships are to be played. Shouldn’t be to weak against planes even w/o Def AA (good maneuverability)
用啥消耗品取決於團隊協作,我想很多人應該都看過Flamu的貝爺視頻了,這是版本最近的英巡玩法視頻了。靠著良好機動性沒有AA技能也不怕飛機啊。


Q7: CLs are squishy and you really can’t just add armor where they didn’t exist as buffs. How did you mitigate?
輕巡看起來就是個軟柿子啊,你們就是沒有在他們沒裝甲的地方加點裝甲作為Buff,所以有啥緩解方法嗎?
A7: tl;dr gave the ships tools to actively defend (mobility is armor, hydro/radar to know where enemies are, smoke to gtfo, if hit heal )
我們給他們很多主動防禦方法了好吧,機動就是防禦啊,還有水聽和電探,可以拉煙跑路還有大保健。


Q8: Are the citadel difficult to hit they seem low in the water?
看起來核心區很難出啊,他們都在水下嗎?
A8: Not really. The citadels are still fairly high (especially compared to USN designs Worchesters vs Z4A/Minotaur). Heal that repairs citadels should mitigate. Summary: only skilled captains need apply upper tiers. Low-mid tiers are forgivable by default.
還是很高啊,尤其是把米諾陶和伍斯特對比的話。緩解方法就是優質大保健。總結就是高階英巡適合老司機,中低級自動無視。




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